My retro dungeon crawler roguelike game in development
I am developing a game made in Unity and C#, using my own engine and custom code.
It's built from scratch, because it's a retro game for smartphone and Windows desktop, and is different from the typical dungeon crawlers.
This is one of the images for the sceneries of the game:
These are the monsters of the first alpha version. I am going to remake them. Now I can remake them in what I use now, with my styles, and do better work. But I want to keep the mystery and not excessive definition of the original ones, as they allow much space for imagination.
These are some screenshot of the alpha version of the game. First is the level introduction:
The map game. On the left there will be changing illustrations. You have to progress through the two possible ways each movement, deciding where to go, when to rest, etc.
The map, the enemies, the combat, and encounters are randomly generated with some constraints. The narration of the combat is also generated. You can anyway just click buttons and look at the animations and life bars to see how it goes. You can attack, defend, cast spells, escape or recover or trade life for magic while in combat. The strategy you use increases (or not) your chances to survive the combats.
The pics of our heroine will also change in the next version, every time. I also plan to make some more changes.
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