Rebuilding the graphics of my dungeon crawler fantasy game
I am improving the graphics of my game, Caverns & Dryads. In this last year I've built more of my own styles and learned lots of things.
I have decided to keep the story of my first fantasy adventure game, and rebuild the graphics. Then the new adventures will be addons.
Caverns & Dryads is a mix of dungeon crawler and roguelike game that I am developing for Android and Windows.
Remember the abstract graphics of low resolution? No more. For example, this is the Underground Forest now:
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