This is a post to show the way I work when doing my illustrations. I will show an example with one of the sceneries of the intro story of Caverns and Dryads.
All of the images I do follow the same workflow. I will not enter into too much detail because it's not my purpose to make a tutorial or a course. If I do it some day, it won't be free. As the philosopher said "I can teach you, but I have to charge" :D
I certainly don't want to give free lessons to random trolls on the internet, specially the kind of trolls that attack any artist because of using generative arts.
I begin with drawing with pen and paper, at least for the concept.
The normal way of drawing, using different pen types, of different hardness.
Now I
scan the drawing or make a photo with good lighting and
paint on it using Rebelle 7 Pro.
After that, I
use my custom styles for generative art on it. I adjust the tool to follow my work
closely.
My styles are made from my own images and mixing with public domain classical art. Then I trained them looking at the result and adding images I made that adapt the light and the color. By successive training and tests during many months, I developed a series of custom styles.
Again, I don't want to share the specific details on how I do it or how to do something similar. But it's just how many people will work in the future, maybe.
I usually get an image that is not perfect, so I have to fix it. Others, I just repeat the process, painting on it and running it through my styles again. I do it several times, until I get what I want.
The use of generative art helps me create faster, by detailing areas. That is what it's for, in an ethic use. You create your styles, your concepts, and support it with your own art. You don't flood the internet with crap, but you try to do your best, as now you can.
Then I paint on them, and re-render to get more detail. Sometimes I just end in the manual painting phase because the generative one ruins the result.
Then comes post-working in other apps that are image editors like Zoner Photo Studio or Paint Shop Pro.
Finally, this is the image that appears in the game, in the intro story: the entrance to the Chasm.
The images with monsters and cities and characters are made the same way. The process is usually harder on characters, but I make also concepts that allow me to create with more precision.
One of the concepts is Tamzyn, another is Sioul, and other I use for sceneries is a series of landscapes of underground caverns with archways, stairs and galleries. All of them are made from my drawings, mixed with the styles of classical paintings in the public domain, fractals, and hand paints I did, and other intuitive images I did.
It's the art of intuition. It comes a time when I just recognize the pattern and the potential of an image to produce others in the way I like, give the light I like, and things like that.
It's something that I am not willing to share, but I write this post so you see that here's there is nothing random, that it implies a recurring human work, and that this is the reason why all my works are my own style, different from others.
Hope you liked this post. Thanks for appreciating my work and for exploring it with me. I just want to create something that didn't exist, and we can go into that world together.
Comments
Post a Comment