About
MY STYLE
I create images as you see here: bucolic, fantasy, Victorian, romantic... They are inspired in the artistic movement of Romanticism: located in nature, emotional, expressive. You could say I make a sort of digital Romanticist art.
TLDR: IN BRIEF
The fundamental idea of what follows is: I create mixing manual and generative arts. I do it in a way that I consider ethical, and respectful of others, and I create for the pleasure of creating, in the way I like.
Continue reading to read how and why.
HOW DO I CREATE
I use everything I can to create. I am not against AI. If you are, I respect it. I'm a graphic artist since I was a child. I draw and do other arts.
I trained my own styles for AI, and created my own concepts and trainings for places, heroine, hero, monsters, and icons of my game. All my styles are based on my own work and on public domain classical painting art, so I consider it to be ethical.
The workflow I use is this: I paint an image (in Rebelle 7 Pro, natural painting software), then run through my own styles and concepts, then the result is usually very imperfect, then I paint again on it, modify, re-render, repeat this process several times, usually ending in me painting on it as a final step.
Then I postwork the image with an image editor usually Zoner Photo Studio or Affinity Photo. What you see is the result of all this process, not a raw generative art image, and that is why you feel some vibe, but you can see it's not at all the style you use to see on generative images, because there is a huge part of human involvement both in manual and generative steps.
This is how I feel I should do art, and I think it's honest, as it doesn't break the rights of anyone, and implies a big effort and care from my part as an artist.
MY STANCE
Hope you see it the same way as I do. I have always been an artist, and I do this to create, not for other reason. I don't expect to become rich, nor famous. I just aspire to create. It's in my blood.
Any creative person can understand this.
Being a solo developer of my game Caverns and Dryads, I don't want anyone to make the graphics for my game, nor will I never pay someone to do it. Just because it's my project, my vision. But it perfectly fits creating my styles and my entities without breaking other people's rights, using the existing technology of my time.
I may have put pencil drawings, or pure paintings, and take 20 years to finish it. Or I die before that.
Instead, I decided to use the available tech under my own ethical code, in a way that I think is right. And this allows me to finish it in my lifetime, is right, and ethical.
Thanks for appreciating the many hours and work from my part, the passion I put on it, and the beauty of the world I'm creating.
Making art is not if you can sell or not what you do. It's not about making a job from it. It's not if someone can imitate or not. It's not about following a successful trend, or wanting to shock the viewers with eccentric shows.
Art is creating your own world. It's holding the key, through a myriad of works, to that world. It's an universe in which the viewers, or the players, can get in. And no one can have the key in the way you do. Tech doesn't change that at all, and never will. It's building a bridge between your vision and the viewer's.
- Louis Dubois
Contact:
louis_dubois@mail.com